"Oh no it looks like Cutter's bought it!" If this statement makes sense to you, you've come to the right place.
Tuesday, January 18, 2011
Air Ace Picture Library 326 War in the Air
Fantastic! Only if more pocket war comics could have this depth of writing and inspirational artwork.
War in the Air proves that you can fit a good story in only 58 pages.
Shot down and captured on his very first mission, Flying Officer Jimmy Durrance watches a surrendering Blenheim from the imaginatively named YD Squadron deceive it's 2 escorting Messerschmitts and destroy them. Durrance wasn't the only witness to this act. Incensed by this treacherous disregard of aeronautical protocol the Germans vow revenge against the offending squadron.
This is an interesting angle for an Air Ace Picture Library with the British as the target for revenge - usually it's the other way around. The Nazi's really can't bring themselves to let bygones be bygones (they're like that you know!) and keep their vendetta going for more than 2 years. For a self-proclaimed "lucky" squadron, YD squadron really take a beating and are on the brink of being disbanded. Can only make you think what was happening to the "unlucky" squadrons around them.
Of course Durrance manages to escape allowing for a few frames of POW tunnel digging action. Once he regains his lines who will be revealed as the British pilot who did the dirty on the Germans?
The illustrations in War in the Air are pretty darn good with the illustrator using as few lines as possible to great effect. The panel structure also seems to be influenced by DC or Marvel comics. Even though nobody says Aaargh! this is a clever bit of writing and illustrating.
Given a few more pages I would have ended this story a little differently - but this is a good one as it stands.
That's a bit of a tight fit. Too many cream buns and they'll take you off the flying list.
I think "nicely" is a very apt term for this picture.
Look at the front of this Blenheim it looks like it's been designed by steam punks.
Nice panel layout .
Shouldn't that be "voxing"?
Com'n skip - it's a enough to make a bloke paranoid.
Ahhh...the privileges of rank in the bath hut.
Damn fine tash and damn fine cravat.
Rules for Bad Guys # 276. Never ever say our "anythings" will stop the enemy. It's a sure fire way to make sure they don't.
Take any War Picture Library, Battle Picture Library or Commando comic and you will always find those famous last words “arrgghhhhh” or even “donner und blitzen”.
Cowards try to prove themselves or officers interfere by trying to run battles “by the book”. The enemy is treacherous. Mysterious locations hold significant secrets. Sometimes a simple gun is the focal point of a unique karmic destiny.
There are those who are lost or left behind enemy lines where they invariably make a discovery – a hidden base, a wonder weapon or a traitor. The host of intangible struggles are often more significant such as the dark secret, the family shame, the family curse or the stigma of not being like the other chaps.
Strangely enough for stories about war and battle the killed the dead and the dying are usually absent.
There's a lot to like (and make fun of) among the dramatic titles, fantastic artwork, impossible stories, daring heroes, nasty bad guys, body building and not quite diamond rings advertisements.